4/17/2023 0 Comments Iphone x godfall background![]() Though I was mostly able to enjoy it on my iPhone 5, it was at the expense of a consistently bad framerate that hovered between 20 and 25 FPS. Instead, the forced perspective makes Dragon Quest VIII's grand landscapes feel cramped, cluttered, and even claustrophobic-not a feeling I ever expected to have playing Dragon Quest VIII.Īnd even with these technical limitations, the iOS version of Dragon Quest VIII is still extremely inefficient. It should have looked so good on the iPad. I understand that compromises were inevitable for a mobile port, but it is mind-boggling that landscape mode is not an option. The original Dragon Quest VIII was a beautiful game that was clearly meant to be played on a large TV. Only the obligation of continuing with the review kept me from shutting it immediately and never playing it again. Personally, I found that Dragon Quest VIII's portrait mode pretty much ruined the experience for me. But there's also the fact that it's stuck in portrait mode, which makes it easy to play DQVIII with one hand, but does little to take advantage of the iPad's larger screen. For one thing, it looks sharper on the iPhone's smaller screen, which helps make the new cel-shading pop while masking some of the older, muddier background textures. Going in, I expected to spend the bulk of my time playing Dragon Quest VIII on my iPad 4 but as it turned out, I was much more comfortable playing on my iPhone 5 than anywhere else. And strictly speaking, Dragon Quest VIII is a complete port of a hundred hour RPG, absent the orchestral soundtrack and the voice acting. It brings with it a feeling that I haven't had since seeing Final Fantasy VII on the PSP for the first time-the excitement of playing a faithful port of an old-favorite RPG that was highly advanced for its time. The sight of Munchie, the Hero's faithful mouse pet, skittering through the grass and into Trode's pocket brings a lot of memories rushing back. It was certainly a far cry from the Candy Crushes of the world.Īnd to the credit of the mobile port, it manages to capture at least part of Dragon Quest VIII's charm. It was slow and thoughtful content to let you drink in its lavish world without pushing you along too much. Like the rest of Dragon Quest, it was a deeply traditional RPG with no qualms about relying on outdated concepts like random encounters. The original game was sort of the opposite of what you would expect from a mobile game. Because as nice as Dragon Quest VIII looks after all these years, it's a pretty flawed port. It's a mark of both how far mobile gaming has come, and how far it has to go. release on the PlayStation 2, is something of a revelation. To see Dragon Quest VIII on the mobile phone now, nearly a decade after its original U.S. Some would argue that it was all downhill after that. It's the one game that managed to capture the sprawling grandeur of a genre that had previously been limited to simple polygonal maps and 16-bit sprites. Dragon Quest VIII still looms large in the mind of a lot of Japanese RPG fans.
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